If you are a hardcore IFA gamer, then behold; it is back and fiercer than ever! The ball control and the attacking are what entice us this time. They’ve done an excellent job, hands down, in bringing the football experience to a more real to life dynamic, complete with all the team and player related trimmings one would expect from a FIFA game.
Last year, we were excited about the new and enhanced tactical defending that took the game to a whole new level, however, this year we have a lot more to be excited about. So here is everything you need to know.
First touch control
This is undoubtedly the most significant change that we had spotted onto the whole FIFA experience. A new entire system just for receiving passes has been developed. Hence, if you get sent a dodgy ball then chances are you will lose control of it, letting players from the opposing team take advantage of your mistakes.
Now, the way you receive a ball will differ each time a pass is sent in a player’s direction, due to controls such as defensive pressure and ball orientation. Of course, they always say that “a bad workman always blames his tools”, yet this still brings new dynamics to the game.
On the other hand, it is quite notable how different the actual touch of the ball really is; over hitting a ball or sending it loose in the wrong direction are all possible actions now. All of this ultimately make up a game that, rather than being plainly accidental, is intriguing enough to keep it exciting.
Free Kicks revamped
We all know how disappointing free kicks can really be owing to the sometimes poor game execution. FIFA have decided to revamp this aspect giving you a whole set of passing abilities and the opportunity to position up to three players around the kick.
Don’t get too excited just yet, for the other team will be able to block a free kick even better now with the ability to add new players to the wall as well as taking them away; add to that the ability to move it backward and forward as well! A player running across can even be sent to try to ambush the kick.
Player impact 2.0
Last year, with FIFA 12, the mean through which players would interact with each other on screen was, yes, quite marvelous, with the animations so perfectly actualized. Yet the only problem was that, not much was actually done to enhance the gameplay.
FIFA have learnt their lesson with the new player impact engine. Now, you will be able to choose to mess up receiving or making a pass, depending of course, on factors such as player size. Gaining positions over other players has also been altered with the new push and pull mechanic.
Genuine as ever
FIFA certainly does not disappoint with more and more teams and leagues added. As anticipated, the Premiership has been dealt with accurately as has another 500 officially licensed clubs and more than 15,000 players.
Unfortunately, we cannot unveiled more details than this, but stay tuned for the new added elements to EA Sport Football Club. Career mode along with online have had a substantial revamp.
FIFA 13 will be making its way onto Xbox 360, PS3 and PC in August 2012.
Looking for a simple, elegant backup solution?
Genie Timeline 2012 is a new version of the number one continuous data protection program Timeline 2.1. It offers the first metro style user interface; enhanced performance, and added features. Like us on Facebook and Follow us on Twitter for the latest news.